LarkSR3.3
3.3 Environment
Hardware Environment
CPU
Memory
GPU
sound card
Software Environment
Operating System
Chrome Browser
VC Runtime Library
DX Runtime
Text Editor
Virtual Sound Card Driver
Virtual Camera Driver
Virtual Handle Controller Driver
System Settings
Turn Off Antivirus and Firewall
Turn Off Application Running Notification
Setup Automatic Login
Set Never Sleep-Never Turn Off the Display
Using dongle settings
3D Program Adaptation
Program Adaptation Requirements
Installation and Deployment
System Components
Stand-Alone Version
Simple Cluster Version (Windows)
Deployment in Detail
Stand-Alone Intranet
Stand-Alone External Network
Cluster intranet(Windows)
Cluster external network(Windows)
Cluster intranet(Linux Docker)
Cluster external network(Linux Docker)
Deployment Case Study
Edge cluster deployment
LarkXR NAT
LarkXR Turn
Nginx reverse proxy
Server Port Mapping
Advanced Cluster Deployment
GPU dedicated server
Server Deployment Guide
Operating System Precautions
Using
Browser support
Browser support
Front usage instructions
Language support
Application Overview
Enter the application
Video interaction
Voice interaction
Live streaming
Text input
Regional detection
Allocation strategy
Remote pole setting
Gesture instructions
Function menu
PC
Mobile
Exit the application
Backend usage instructions
Login
Data center
Monitor
Usage Statistics
clientErrLog
Applications
Package Management
Package Overview
Add Package
Update package
Delete Package
Application Management
Applications
Add Applications
Share
Mouse Mapping
Reserve Applications
Noun interpretation
Run Applications
RunApplications
Synchronization management
Index
Client List
SR Client Management
Group Mgt
Group management
System Setting
Access Auth List
Workspace
Param Setting
LicenceType
No Operation Timeout
Store
Safe
Region Setting
Custom Logo
Short Note
Port Mapping
Dispatch Policy
Current Limiting
Theme
Users
Change Password
change PWD
Port Forward
guides
Custom
App Index
EnterAppli
Server-side
Application Storage
Standalone
Local Storage
OSS Storage
AWS S3
Cluster
Local storage
OSS Storage
AWS S3
General Features
Disk Space
Sync
Set Max Sync Cnt
Feature Components
DataChannel
Additional Parameters
Smart Voice
video input
voice input
external physical controller
Interactive Mode
How to use
Use Front end
Interactive Mode Interface Integration
Security Settings
Feature Components
Redis
MySQL8
Database Monitoring(druid)
Change userName and PWD
Disable
HTTPS access
Windows
Linux Docker
App Auth
Workplace Access Encryption
SDK ID for encrypted secondary development
security setting
Use AppliList Page
IP Blacklist-Whitelist
Allow Cross-Origin
CORS
Cors For Upload
Frequently Asked Questions (FAQ)
list of common issues
Update Log
product updates
-
+
首页
Noun interpretation
### **【General Settings】** - **Package ID**: Corresponding Package ID - **Application Package**: Select the application package to be published, only supporting zip format. Steps: Right-click on the folder to be compressed, select "Send to", then select "Compressed (zipped) folder". - **Application Name**: Fill in the name of the application to be published, used to distinguish it from other applications, content is arbitrary. - **Rendering Type**: - ① SR (Exclusive Mode): For some locally installed applications, user directories, applications that may have cross-user access permission issues, and multi-screen scenarios, it is recommended to use exclusive mode. In this mode, a server can only run one simulation application. - ② SR (3D Shared Mode - Parallel Cloud Solution): This type restricts applications to be pure 3D simulation programs, and a server can run multiple such applications simultaneously. - ③ SR (2D Shared Mode - Parallel Cloud Solution): This mode is suitable for applications that have both 2D and 3D elements, mainly to address the multi-opening requirements of applications with 2D elements. Compared to 3D shared mode, the concurrency is lower, but in many scenarios, it can replace exclusive mode. This mode supports pre-launch, audio output, data channels, interactive mode, does not support client resolution adjustment, microphone, camera, and other device pass-through. Notes include: 1) The system will automatically create users, and there may be remnants of user directories; 2) Normal usernames should not start with \_LARKXR\_; 3) RDP services are required, it is recommended to modify the default RDP port; 4) In strict security reviews, the 2D application shared mode can be disabled in the configuration file (modify the management node configuration file: pxy.render-server.remote-desktop.enable=false); 5) Each 2D application shared connection will consume some local bandwidth, but the impact is not significant; 6) Entry into the application is slightly slower than 3D shared mode; 7) Resource scheduling for multi-GPU on a single machine is based on the operating system's polling allocation of multiple GPU resources. - ④ SR (3D Shared Mode - UE Pixel Streaming Solution): In this mode, a server can run multiple simulation applications simultaneously, and these applications integrate pixel streaming solutions. - **Public Access**: Public applications can be accessed directly, while private applications require setting an access password and password expiration date. - **Maximum Concurrent Clients**: Set the maximum number of users allowed to use the application simultaneously, adjusted based on server performance and simulation program resource usage. If running multiple applications simultaneously, the total concurrent connection number should be set based on the recommended value. - **Belonging Group**: Choose the group to which the application belongs, and rendering servers will be allocated from the selected group. - **Pass TaskId**: Whether to Pass TaskId. After the application starts, a taskId will be attached as a command-line parameter. The application can obtain the taskId through command-line parameters for API calls and other operations. ### **[Advanced Settings]** **[Window Initialization Method]:** - **Original Size (Not Exceeding Terminal Screen)**: The client window initializes to the same size as the original window of the server-side application, without a scrollbar. - **Original Size (Exceeding Terminal Screen with Scrollbar)**: The client window initializes to the same size as the original window of the server-side application, with a scrollbar. - **Fill Container as Much as Possible (Maintain Aspect Ratio)**: The window tries to fill the Frame container while maintaining the original aspect ratio. - **Vertical Fill Priority (Maintain Aspect Ratio with Horizontal Scrollbar)**: Vertically fills the container with a horizontal scrollbar. - **Horizontal Fill Priority (Maintain Aspect Ratio with Vertical Scrollbar)**: Horizontally fills the container with a vertical scrollbar. - **Fully Fill Container (Stretch)**: The window completely fills the Frame container, possibly stretching. **[Initialization Resolution Method]:** - **Default Application Resolution**: The application starts with the default resolution to fit the client window and avoid white edges. **[Fullscreen Mode]:** - **User Manual Trigger**: The user triggers fullscreen by pressing Esc key or clicking the fullscreen button. - **First Click Trigger**: Fullscreen is triggered on the first click. - **Every Click Trigger**: Fullscreen is triggered on every click. **[Is it an 8K Application?]**: After selecting the 8K application, you can use 8K programs in a regular Chrome browser, requiring an HTTPS environment. **[Initial Background Color]**: Set a six-digit or three-digit color code to fill the background color of the unfilled part. **[Initial Mouse Mode]:** - **Locked Mode**: The mouse is locked on the screen, restricting clicks outside the screen. - **Unlocked Mode**: The mouse can click outside the screen. **[Maximum VRAM Usage]**: Set the maximum VRAM usage for the application, 0 indicates not estimating the remaining VRAM capacity of the system. **[Maximum QP Value, Minimum QP Value]**: The encoder uses QP for encoding, adjusting the QP value affects picture quality and network bandwidth pressure. The default value of 35 is usually suitable and can be fine-tuned based on picture clarity and network conditions. If the network conditions are good, the maximum QP value can be reduced. ### **Only for Windows Version of LarkXR** - **[Enable Off-screen Rendering]** After selecting to enable off-screen rendering, the application runs in the background without displaying on the screen, effectively reducing server resource consumption. - **[Limit Maximum Frame Rate]** Default is "Yes," limiting the application's frame rate to 30 or 60 frames set by the client. Selecting "No" removes the frame rate limit, and it outputs according to the client's settings. - **[Show Player List in Interactive Mode]** After entering interactive mode, decide whether to display the player list in the upper left corner. Default is "Yes." - **[Use Controller]** If the SR application supports controller operations, select "Yes" to use a physical controller. - **[Enable Smart Voice]** Enable smart voice function in the application editor. - **[Enable Client Audio Input]** When enabled, the client can capture audio, and the server outputs to the microphone. Refer to [here](https://www.pingxingyun.com/contribute/detail?topicId=10097&categoryId=3) for usage instructions. - **[Automatically Start Audio Input]** Selecting "Yes" automatically opens the microphone when the application starts. - **[Enable Client Video Input]** When enabled, the client can use the camera function. Refer to [here](https://www.pingxingyun.com/contribute/detail?topicId=10112&categoryId=3) for usage instructions. - **[Automatically Start Video Input]** Selecting "Yes" automatically opens the camera when the application starts. - **[Enable Live Streaming]** After selecting "Yes," the application can use live streaming functionality after startup. Refer to [here](https://docs.paraverse.cc/doc/270/) for usage instructions. - **[Stream Closing Method]** Select instant close: closing the webpage stops the stream immediately; delayed close: TaskInfo defaults to a 20-second delay closure, supporting reconnecting after disconnection. - **[Delay Time]** When selecting "Delayed Close," set the delay closure time for reconnecting after disconnection. ### **[Mobile Advanced Settings]** - **[Touch Instruction Mode]** When uploading the application, select "Touch Mode" to use native touch instructions, and whether to display a virtual joystick is determined by the user. - **[Fullscreen Mode]** Default is "User Manual Trigger," and can also choose "First Click Trigger" or "Every Click Trigger." Whether on an Android or Apple phone, setting to fullscreen can trigger the system's landscape mode. However, for Apple phones, the system's landscape rotation is triggered only when rotation function is enabled and the phone is turned sideways. - **[Force Landscape Mode]** After entering the application, decide if landscape display is forced. In this case, landscape refers to the user turning the screen horizontally in the client without triggering the system's landscape rotation. - **[Show Virtual Joystick on Start]** After entering the application, decide if the virtual joystick disk is displayed. - **[Touch Zoom Gesture and Wheel Mapping]** On touch devices, a two-finger zoom operation corresponds to scrolling up and down with the wheel. - **[Input Keyboard Type]** System keyboard: The input box pops up the system input method when focused; virtual keyboard: The input box pops up a virtual keyboard when focused. - **[Menu Type]** Control ball: Displays the menu in a ball control form; menu bar: Attaches the menu in a menu bar form to the client's right sidebar. For detailed display, refer to [Front-end Usage Instructions -> Function Menu -> Mobile End].
admin
2025年4月2日 16:27
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