LarkSR3.3
3.3 Environment
Hardware Environment
CPU
Memory
GPU
Sound Card
Software Environment
Operating System
Chrome Browser
VC Runtime Library
DX Runtime
Text Editor
Virtual Sound Card Driver
Virtual Camera Driver
Virtual Handle Controller Driver
System Settings
Turn Off Antivirus and Firewall
Turn Off Application Running Notification
Setup Automatic Login
Set Never Sleep-Never Turn Off the Display
Using Dongle Settings
3D Program Adaptation
Program Adaptation Requirements
Installation and Deployment
System Components
Stand-Alone Version: File Structure Overview
Simple Cluster Version: Package Structure & Deployment Overview
Deployment in Detail
Stand-Alone Intranet Deployment Guide
Stand-Alone External Network Access Guide
Cluster Intranet Deployment Guide (Windows)
Cluster External Network Access Guide (Windows)
Cluster Intranet Deployment Guide (Linux Docker)
Cluster External Network Access Guide (Linux Docker)
Deployment Case Study
Edge Cluster Deployment: Multi-Location Case Study
LarkXR NAT
LarkXR Turn: Built-in TURN Proxy for Rendering Nodes
Nginx Reverse Proxy: Exposing LarkXR Cluster to External Network
Server Port Mapping: Exposing LarkXR Cluster via Port Forwarding
Advanced Cluster Deployment: High Availability and Multi-Master Setup
GPU dedicated server
GPU Dedicated Server: Rack Installation and Initial Setup
Operating System Compatibility and Precautions
Running LarkXR
Browser support
Browser Compatibility Guide
Front usage instructions
Language Support
Application Overview
Launching an Application
Video Interaction (Client Camera Passthrough)
Voice Interaction (Microphone Passthrough)
Live Streaming
Text Input Methods
Regional Detection and Latency-Based Routing
Resource Allocation Strategy
Virtual Joystick (Remote Pole) Settings
Mobile Touch Gesture Modes
Function menu
PC Client: Function Menu Guide
Mobile Client: Function Menu Guide
Exiting an Application
Backend usage instructions
Logging into the Management Backend
Data Center
Data Center: Resource Monitor
Data Center: Usage Statistics
Data Center: Client Error Log
Applications
Package Management
Package Overview
Add Package
Edit Package
Delete Package
Application Management
Applications
Add Applications
Share
Mouse Mapping
Noun Interpretation
Reserve Applications
Overview
Check Alive Function
Run Applications
Run Applications
Synchronization management
Synchronization Overview
Client List
SR Client Management
Group Management
Group management
System Settings
Access Authorization List
Workspace
Parameter Settings
License Type
No Operation Timeout
Storage Configuration
Safety Measurements
Region Setting
Custom Logo
Short Note
Port Mapping
Dispatch Policy
Current Limiting
Theme
Users
Change Password
change PWD
Port Forward
guides
Custom
App Index
EnterAppli
Server-side
Application Storage
Standalone
Local Storage
OSS Storage
AWS S3
Cluster
Local storage
OSS Storage
AWS S3
General Features
Disk Space
Sync
Set Max Sync Cnt
Feature Components
DataChannel
Additional Parameters
Smart Voice
video input
voice input
external physical controller
Interactive Mode
How to use
Use Front end
Interactive Mode Interface Integration
Security Settings
Feature Components
Redis
MySQL8
Database Monitoring(druid)
Change userName and PWD
Disable
HTTPS access
Windows
Linux Docker
App Auth
Workplace Access Encryption
SDK ID for encrypted secondary development
security setting
Use AppliList Page
IP Blacklist-Whitelist
Allow Cross-Origin
CORS
Cors For Upload
Frequently Asked Questions (FAQ)
Troubleshooting Common Issues
Update Log
product updates
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首页
Noun Interpretation
This page describes the terminology used in Application Management. ## Rendering Types | Type | Description | |---|---| | **SR (Exclusive Mode)** | One server runs one simulation application at a time. Recommended for locally installed apps, apps with user directory or permission conflicts, or multi-screen scenarios. | | **SR (3D Shared Mode - Parallel Cloud)** | Restricted to pure 3D simulation programs. Multiple apps can run on the same server simultaneously. | | **SR (2D Shared Mode - Parallel Cloud)** | Supports apps with both 2D and 3D elements. Lower concurrency than 3D Shared mode, but supports pre-launch, audio output, data channels, and interactive mode. Does not support client resolution adjustment, microphone, camera, or device pass-through. | | **SR (3D Shared Mode - UE Pixel Streaming)** | Allows multiple UE pixel streaming applications to run on a single server simultaneously. | ## General Settings | Field | Description | |---|---| | **Package ID** | Read-only. The ID of the bound program package. | | **Application Package** | The package to publish. Only `.zip` format is supported. To create a `.zip`: right-click the folder, select "Send to" > "Compressed (zipped) folder". | | **Application Name** | Display name of the application. Used to distinguish between applications. | | **Rendering Type** | See Rendering Types above. | | **Public Access** | If enabled, the application is directly accessible via link without a password. | | **Max Concurrent Clients** | Maximum number of simultaneous users, based on server performance. | | **Belonging Group** | Selects the rendering server cluster to assign the application to. | | **Pass TaskId** | Appends a TaskId to the command-line parameters for API integration. | ## Advanced Settings | Field | Description | |---|---| | **Window Initialization** | Scaling behavior on launch: Original Size, Maintain Aspect Ratio, or Full Stretch. | | **Initialization Resolution** | Starting resolution. Default: Application Resolution. | | **Fullscreen Mode** | When to go fullscreen: Manual, First Click, or Every Click. | | **Display Close Button** | Show or hide the exit button (recommended for PC/mobile full-screen use). | | **8K Application** | Enable 8K support. Requires HTTPS. | | **Initial Background Color** | Hex color code for unfilled screen areas. | | **Initial Mouse Mode** | Locked (restricts clicks to application window) or Unlocked. | | **Maximum VRAM Usage** | Caps GPU memory usage. Set to 0 to disable. | | **QP Max / QP Min** | Encoding quality parameters (default: 35). Lower values = higher quality and higher bandwidth. | ## Windows-Specific Settings | Field | Description | |---|---| | **Off-screen Rendering** | Runs the application in the background to save GPU resources when no clients are connected. | | **Limit Max Frame Rate** | Caps output at 30 or 60 fps. | | **Controller Support** | Enables gamepad input pass-through. | | **Smart Voice** | Enables voice command support. | | **Client Audio/Video Input** | Enables microphone and camera pass-through from client. | | **Live Streaming** | Enables live stream output. | | **Stream Closing Method** | Instant close or Delayed close (delayed close supports client reconnection). | ## Mobile Advanced Settings | Field | Description | |---|---| | **Touch Instruction Mode** | Configures how touch input is interpreted. | | **Virtual Joystick** | Displays an on-screen joystick for mobile users. | | **Force Landscape** | Forces landscape orientation on mobile devices. | | **Touch Zoom** | Enables pinch-to-zoom gesture support. | | **Keyboard/Menu Type** | Control ball or Menu bar layout for the on-screen keyboard and controls. |
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2026年5月21日 11:58
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