LarkAR3.3
3.3 Environment
Hardware Environment
CPU
Memory
GPU
sound card
Software Environment
Operating System
Chrome Browser
VC Runtime Library
DX Runtime
Text Editor
Virtual Sound Card Driver
Virtual Camera Driver
Virtual Handle Controller Driver
Steam VR
System Settings
Turn Off Antivirus and Firewall
Turn Off Application Running Notification
Setup Automatic Login
Set Never Sleep-Never Turn Off the Display
Using dongle settings
3D Program Adaptation
Paraverse case - Unity
Paraverse case - Unreal
Installation and Deployment
System Components
Stand-Alone Version
Simple Cluster Version (Windows)
Deployment in Detail
Stand-Alone Intranet
Stand-Alone External Network
Cluster intranet(Windows)
Cluster external network(Windows)
Cluster intranet(Linux Docker)
Cluster external network(Linux Docker)
Deployment Case Study
Edge cluster deployment
LarkXR NAT
LarkXR Turn
Nginx reverse proxy
Server Port Mapping
Advanced Cluster Deployment
GPU dedicated server
Server Deployment Guide
Operating System Precautions
Using
Front usage instructions
AR APP
Client Support
Backend usage instructions
Login
Data center
Monitor
Usage Statistics
clientErrLog
Applications
Package Management
Package Overview
Add Package
Update package
Delete Package
Application Management
Applications
Add Applications
Share
Mouse Mapping
Reserve Applications
Noun interpretation
Synchronization management
Index
Client List
VR&AR Client Management
Group Mgt
Group management
Client Monitoring
System Setting
Access Auth List
Workspace
Param Setting
LicenceType
No Operation Timeout
Store
Safe
Region Setting
Custom Logo
Short Note
Port Mapping
Dispatch Policy
Current Limiting
Theme
Users
Change Password
change PWD
Port Forward
guides
Custom
App Index
Server-side
Application Storage
Standalone
Local Storage
OSS Storage
AWS S3
Cluster
Local storage
OSS Storage
AWS S3
General Features
Disk Space
Feature Components
DataChannel
Additional Parameters
Smart Voice
video input
voice input
Interactive Mode
How to use
Use Front end
Interactive Mode Interface Integration
Security Settings
Feature Components
Redis
MySQL8
Database Monitoring(druid)
Change userName and PWD
Disable
HTTPS access
Windows
Linux Docker
App Auth
Workplace Access Encryption
SDK ID for encrypted secondary development
security setting
Use AppliList Page
IP Blacklist-Whitelist
Allow Cross-Origin
CORS
Cors For Upload
Frequently Asked Questions (FAQ)
list of common issues
Update Log
product updates
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首页
Paraverse case - Unreal
**OpenVR Support** > Refer to [Setting Up a Standing Camera with SteamVR](https://docs.unrealengine.com/4.27/en-US/SharingAndReleasing/XRDevelopment/VR/VRPlatforms/SteamVR/HowTo/StandingCamera/ "Setting Up a Standing Camera with SteamVR") Cloud applications primarily require integrating OpenVR support. In Unreal, the specific steps are as follows: - Ensure the SteamVR plugin is enabled.  - Ensure VR mode is enabled at startup.  - Set up the standing camera. - Create a VRPawn blueprint and add a scene component and a Camera.  - In this blueprint, add an event to set the tracking origin when the game starts running.  - Add this Pawn to the scene and set it to automatically control the player.  **Setting Background to Transparent** > In cloud-rendered AR mode, you need to overlay video with the camera image. To set a transparent background in Unreal rendering: - First, disable background elements like skyboxes and fog. Check the "Hidden in Game" option.  - Search for "alpha" in the settings and choose the option to allow color grading through post-process volume. After enabling this option, you need to restart and recompile shaders.  **Publishing** > When uploading to the LarkXR platform, ensure to correspond the option to allow color grading with the alpha mask feature in the LarkXR platform. Failure to select the transparent mask feature will result in the client overlaying a reversed transparent channel.   **Client Access Effect** 
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2025年4月16日 15:35
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